b73//fixing TIME
i mean sleep hours. fixed a big bug yay. here is the patch notes:
2901//FREELANCER - v3 - BUILD 73
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fully connected learning bonuses to scav/const/combat
nerfing learning_learnpercent from rand(10-20) to rand(1-10)
added a morning moodlet report for positive and negative mood impacts to the debug mode
pretty sure i just fixed the alarm wakeup/time sync issue, and think i fixed the 'time since etc' hours not being updated to include morning hours, but its still kinda caveman and i dont like it how it is. but im getting tired so
arg its way later but i think i fixed it all and also fixed the alarm too? hopefully
couch good to go? in debug mode
no, its totally busted. welp
?? fixed it ya y ? [edit] yes, i did spend a night being unable to sleep while fixing a core issue related to the game time
removed nightly events when bedtime is close to midnight
added debug message on joy bump
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added debug and DEBUG to list of names to start as debug character 'testbod'
player now gets a joy bump for having a killpower of 6
changed around the sequence of morning a little to finally shift some stuff to TIME_MIDNIGHT_NEWDAY
Files
Get 2 9 0 1 / / FREELANCER
2 9 0 1 / / FREELANCER
>TRASHY CYBERPUNK SIM
Status | Released |
Author | notsleeping |
Genre | Simulation |
Tags | anti-capitalist, Cyberpunk, Management, Minimalist, Singleplayer, time-management |
Languages | English |
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