Big Update - skipped right over build 51


had our first multi-day"sale" with the itch.io halloween! yay
game keeps getting tuned up both visually and under the hood. 

Big update, but lately the changes haven't being getting posted with the builds, so sorry about that. here's the build 52 changes:

Removed:  turned menubar off. it was working out too visually glitch-ily


New Features:   

Transnav Week passes may now be bought!
cough also the transnav now costs money

Added: More Sprites
Added: Extra Placeholder Titlescreen Art

Added: 1 Week Transnav Vouchers
Added: Shipping Zone (Streets)
Added: Transnav Metro Headquarters

Added: Utility Knife sprite to table

Added: Working Bathroom for Yardfarmer
[still no state-issue tradewife, hasnt won the lottery yet]
Added: Various Features to yardfarmer
Added: Bed for yardfarmer and equalist den

Added: Store & Salvage Bushes to Yardfarm city area

Fixed:

Barricade no longer refers to"fight dead/voids" when no voids outside in lobby

Cade % Variable in menu now correct

implemented: front door key! dont need to search for the crowbar if you got the keys!
implemented:  Create! / Creator Codeword

 Visit custom character creation screen

implemented: lonelyness.
after 400 hours with no socializing, the player gets lonely.
try socializing with 3 characters in the city in one day and it goes away

implemented: GAME_NoDeadMode
to allow alternate modes like yardfarmer to avoid needing to process the barricade-or-death gameplay

implemented: using farm tool on the first patch of dirt allows player to work dirt to get it ready to plant

implemented: using the multi-tool from inventory now brings up the practice command from the bookcase

tweaked:   zs_dailyevent and 2901_dailyevent stuff,
this is the stuff that happens based on which day it is when you wake up.

+++


keep trying to do different things on your lives and see what you can find!

Files

2901_b52.exe 366 MB
Nov 05, 2019

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